The Premiere project employs interdisciplinary practices across four areas: archives browsing, live performances, rehearsals, and digitally enhanced creation.
The round table “Extended Stages and Performing Practices” will include a discussion among participants about the possibilities of AI, XR, and 3D technologies for extending the performing arts stages, interdisciplinary creation and digital engagement of audiences.
The event invites creators, performing arts professionals, and researchers in France to join and engage in the discussion.
- How are the performing arts related to state-of-the-art technologies
- What can they offer, and what do they hope to gain?
- What is the shape and quality of a stage that integrates digital practices?
- What are the major challenges for artists working at the intersection of art and technology?
These questions will be explored in the interdisciplinary exercise conducted by the Premiere project with research centers, performing art venues, and educational institutions. The common goal is to transfer knowledge and tools from technology to the arts through four use cases that address the core of the performing arts lifecycle: production, curation, delivery, and distribution.
The round table will present the latest outcomes from sector representatives, highlighting their inputs and challenges.
A demo of SPIRITUS MUNDI XR choreography, created by Gwendaline Bachini, will be showcased during the PREMIERE Round Table in Saint-Étienne on October 14, 2024, with XR headsets and visualization tools. The performance was recorded using a setup of GoPro cameras to enable 3D reconstruction of the dancers’ movements and trajectories on stage.
When: 14 October 2024 at 18:00
Where: Université Jean Monnet (Saint-Étienne, France) campus area on the ground floor of the « Salle des Spectacles à la Maison de l’Université », 10 rue Tréfilerie.
About the Premiere Project
Captivating audiences around the world, the performing arts are hailed as a platform for creativity and expression.
With a focus on dance and theatre, the EU-funded PREMIERE project aims to modernise the field by using advanced digital technologies that will support the whole life-cycle of performances.
Performing arts is an important part of Europe’s intangible cultural heritage. The live display makes it, in most of its part, unrepeatable. Even if the same show is performed twice, in the exact same conditions, cast and audience, it will still be different. Theatre and dance performances have not been recorded to an extent and even when recorded, this is done by methods of controversial quality. Even nowadays, that a large variety of digital tools is available, there is still the risk of losing the chance to deliver new-born cultural heritage to future generations.
Additionally, the cultural and creative sector is faced with a new crisis brought on by the Covid-19 pandemic surge. The live arts sector was of the most affected ones and there emerges the need to employ specific recovery tools that help professionals and services come back to business. Thus, it is critical to develop a variety of tools that will not only preserve in a typical sense, but also support the whole lifecycle of a performing arts artifact in a remote manner.